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Now sure, the Way of Shadows monk with Mage Slayer makes an excellent mage hunter.
DUNGEON HUNTER ALLIANCE MAGE BUILD FULL
Between your martial abilities being leagues above the average wizard or sorcerer and you having full casting progression and a heavy antimagic spell list - which can include things like Silence if you want to burn another secret, but one thing a lot of people fail to remember is that blinding a caster turns off the vast majority of their enemy-targeted spells.īlindness/Deafness is a spell on the Bard list, it is not concentration, and Wizened Wizards of Wizarding are not known for their burly CON saves. Take Counterspell with a Secret, Jack of All Trades makes you better at using Counterspell and Dispel than anything but an Abjurist, and tailor your spell list to dicking with other casters. An Abjurist could make for an excellent countermage.but if you want to make a powerful mage-slayer build that takes full benefit of the Mage Slayer feat, then there's a definite argument to be made for a Sword or Valor bard. Spells like Magic Missile and Scorching Ray can trigger several concentration checks, and technically (#JesterVoice) Mage Slayer's disadvantage on concentration checks extends to any damage you deal. The Abjurist wizard gets big bonuses to Counterspell and Dispel Magic, both of enormous value when fighting mages. Is there any particular reason a mage hunter cannot also themselves be a mage?
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If you go with that you could be the one who shuts down the mage in combat, and allow a caster in your group to dispel magics and remove curses. Ophidimancer's suggestion of a shadow monk with mage slayer is a great option as well. Fighter (Eldritch Knight) would work as a long-term option as they could specialize their limited selection in abjuration while picking up feats like Mage Slayer and Mobile but they still wouldn't get those spells until higher levels. Outside of rare magical items, dispel magic, remove curse, counter spell, are all 3rd level spells that require a sizeable dip in a spellcaster class. Mage casts hold person on your ally? Throw them a healing word to break the paralyze AND heal them while you're running towards the enemy mage to smack him in the face with your mace. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell. Starting at 6th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. You have most of the important abjuration spells, as well as the big kicker: Spell Breaker Your channel divinity is basically a turn undead and banishment spell hybrid that works on celestial, elemental, fey, and fiends. You would have medium armor and shield proficiency, simple weapons, and 5 cantrips at level 1 (2 from the Wizard list, hello Booming blade that explodes the mage if they run from you). A Cleric of the Arcana Domain (maybe follower of a God who despises the abuse of magic?) is perhaps the most potent anti-magic class, and often overlooked.